CLAUDIO ONE (London 23:48, New York 18:48)
Only the careful survive
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  • 0gravity - 394 days 18 hours ago
    Foley may or may not read this...This is just to get a general I idea of what everyone thinks of c2(in every aspects)...Please keep all your opinions in this topic, and don't make other opinion topics.
  • Neo Tech Killer - 394 days 16 hours ago
    its a good game all around but the npcs are a little to aggressive, i left to go to bathroom and all my devs were gone this is very unbecoming and is a major set back for anyone cause no one can be here 24/7 to protect there devs also further more is the npcs are to be so aggressive then we should be able to put at least 16 techs so that we can properly protect our devs so that at least we can protect our own devs from the npce but as far as devs taken from npcs and other ppls devs the limit of 5 techs makes it able to hacked and taken back by the original owner of the dev but still make it intresting to no be able to over load the devs with techs
  • GoW - 394 days 15 hours ago
    i love these NPC'S there so fast i take 1 dev they take 3 but its awsome love the fact i have to actually hide my devs info lol foley you have done a very good job here thanx for inviting me to be a tester !
  • TheRealDodger - 394 days 10 hours ago
    My owned devs are never been attacked by NPCs yet - guess its cos you guys dont cover your tracks! You dont have to wonder if they hack you if you act like brutes, hehe! So it rather seems they work fine, cos they dont let you keep their devs for very long! Good work, it seems!
  • TheRealDodger - 394 days 10 hours ago
    The restart times are way too low with currently 5mins max. I barely can hack WHs guards off the dev he controls from me to rehack. The game stalls to a constant ping-pong game when devs are up again as fast as they are nown. 5mins should rather be the minimum.
  • TheRealDodger - 393 days 23 hours ago
    Currently the levels are a realy hindrance - I have the money, I have the knowledge but Im only alowed to play with grey building blocks for kids. And grinding more skill for levels isnt very appealing for me! =)
    We need to work on the goals!
  • 0gravity - 393 days 22 hours ago
    In a nut shell, the game is awesome, I like the idea of sharing with people that are in the same org..especially the option that warns/stops you if you are hacking one device that your team members control(in c1 it was or is still a pain, because you don't know witch devices your team members control). OK, I think everyone has said this but I am going to said it again, there is no point in hacking someone right now, is easy to take other peoples devices and hard to defend them. we would have to think of goals and more punishments. I will think of ideas and put them here, you guys can do the same thing.

    NOTE: "I know is hard to create a game were everyone is happy with it".
  • Neo Tech Killer - 393 days 12 hours ago
    now given a few days to adjust to c2, the game has become familiar. the way the game is played has changed, for the better. even though the non-player characters are very aggressive, it has now occurred to me, that this is just what we need. a good competitive base, for which the game is, in my opinion very challenging. and the game is better for it. GOOD WORK FOLEY.
  • WH - God of Gravity - 392 days 19 hours ago
    Although the level protection is good for newbies, it is too protective. Currently it protects higher levels from hacking any device Controlled by a lower level player, even if a high level player owns it. Even though I have cracked the 2nd most events, I am allowed to hack only 10 devices of people not in my organization. This means I cannot break Neo Tech Killer's record of 30 devices without angering my own org-mates. This problem especially hurts higher level players for being high leveled. As a solution, I propose that high-leveled players be allowed to hack any devices Owned by players within their zone.


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